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Day 5 of your adventure begins here!
You are a little tired this morning as your dreams were full of
magical creatures and some weren't so nice! You are excited about another
day though, knowing that you only have a few more at this enchanted school!
- Read Chapter 11-Quidditch from the book Harry Potter and the
Sorcerer's Stone.
- Prepare your journal by labeling today's page
with "Wednesday" and then include today's date.
- As you compose your journal for Wednesday be
sure to use each of the following words, using the meaning you found in your
book for the word, at least one time. Make them orange
in your document. (You may "copy and paste" this list by
highlighting the words on this web page, right-clicking, choosing
"copy," and then pasting the list into your journal so you have
them all on hand to use as you write) : chappie,
diversion, jinxing, lurch, wheedled
Just as you did yesterday and the day before, you again find your schedule lying neatly on your
desk. You quickly scan the itinerary.
Wednesday looks like this:
8:00 Breakfast
9:00 Library Tour
12:30 Lunch
1:00 Herbology
3:00 Play Quidditch
5:30 Dinner
6:30 Games
10:00 Lights Out
Again, Don't forget to make an entry in your journal for each activity of the
day! Include your whole experience! Don't forget to mention what you
do, see, hear, taste, touch. smell, and especially how you feel about it!
This is YOUR experience, so you are in charge of what happens to you at every
turn!
8:00 Breakfast
You are so hungry!
- What is the menu today? Make sure you write about what students at
Hogwarts eat for breakfast in your journal. Include how things are
served, if or if not there are choices, and what you eat. Include any
breakfast conversation you might have with others at your table.
9:00 Library Tour
Today, you are going to go exploring in the Library. Does that sound
boring? It's not! There are some very wonderful hidden surprises
waiting for you there.
- Click on the button below to go to the library. When you get there,
look around. What mood does this room have? Now, click on the
fire. You'll have two choices. Choose the Cast - a - Spell
Kit. Experiment with it and take pictures of what you are able to do
to include in your scrapbook.
- Write about casting spells, the library, and what else you'd like to do
there when you get back.
12:30 Lunch
1:00 Herbology - Professor Sprout
On your way to the greenhouse, you can only imagine what is in store for you
in school today! When you get there you look all around and are
amazed by the mood in this place.
Remember, to get a 360 degree view, drag your mouse button to the edges of
the view and you'll be turning to see the whole room.
- How does this place make you feel? What smells, sights, and sounds
might you find in this greenhouse? Journal about that before you start
your class.
Oh boy! You are going to get to try to grow your very own Mandrake. Get
your earmuffs on and see how you do in this class! Professor Sprout
says that first-year students usually don't have much luck at this....most
students can only keep their Mandrake alive a day or two at best. You are
excited to try your hand at it....surely you'll do better than that!
3:00 Quidditch Practice
- Review the rules of Quidditch here by clicking on this link, then entering
the website and choosing "Quidditch."
Click on the link below to go to the main game menu. Choose either Keeper or Seeker practice. You may choose both if you wish. Take "snapshots" of any scores you'd like to post in your journal. Your back button may not take you back to the WebQuest, so you may have to reload the page when you are done.
5:30 Dinner
6:30 Games
Back to the Library! You didn't know it, but your friends have some
games they like to play there around the fire on cold, chilly, rainy
evenings. You are invited to join them tonight!
- Click on the link above to go back to the main menu and click on the Marauders’ Map. Find your way to the library and click on the floor and bookcase to find more surprises and secrets.
- Play “What’s Missing?”
- Play “The Slide Puzzle.”
- Play “The Maze.”
- Write about who you played with, what happened, and how things went in
general in your journal when you get back to your room. As always,
include any images you'd like to from your time in the Library playing
games.
- Rate your day using this handy rating rubric! Run off one copy of the following document: Using a pencil or black pen, rate your day. Don’t forget to thoughtfully write your reflections! Then, save your document in the required location, or print it off, whichever your teacher has indicated, and hand in your rubric. Don’t forget your name!
10:00 Lights Out
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